Entities

Entities Overview
If there's no ID specified, the object with the name specified in sub-block 1000 is referenced, otherwise a new object will be created.

Example: If you want to change the position of a mesh (in scene.4ds) named 'Mesh001' you can do this inside the scene2.bin file by providing no ID sub-block (1140) but the name of the mesh and the position sub-block (2000).

There are a few objects which are pre-existing in every scene: