Gamedata00.gdt

= Introduction = to-do

= Structure =
 * file header
 * campaign #1
 * mission #1
 * mission #2
 * mission #n
 * campaign #n

header
Inside Block 0500 each campaign's setup is stored, campaign name, mission names, intro files (.bik), loading screen, ...

Each campaign starts with Block 3C00.

campaign set-ups
If there's a campaign intro (.bik) Block 0500 contains following Blocks. Then Gamedata00.gdt continues with following blocks and values. Now continues with the mission set-ups. (see "mission set-ups")

Thereafter the campaign set-up ends with Blocks 1400 and its sub-blocks

mission set-ups
Each mission of a campaign starts with Block 3200.

Block 2800 stores an mission objective. Each objective has its own 2800 block.

After Block 2800 and it's sub-blocks the start-up items are defined, these are the items or weapons which are selectable before mission start. At the end of a mission block, following blocks are defined